What a week.
My kiddo was sick, I had a huge list of things to do for my “big boy” job, and Destiny 2 came out. Work has been… slow, to say the least. I actually thought to myself that I should probably just call it quits.
But that’s how you end up never making a game.
Continue reading “JAM: MS Paint Jam 2k17 (Part 2)”
Hey guys, WriterMonkey here. Some of you might not know this, but I’m actually an independent game developer on top of talking over video games and begging people to watch me talk over video games. I have released one title, a little card game called OfficeDungeon (also available as a print-and-play version here, if you’re curious and don’t want to spend more than a dollar), and it has been moderately successful. Not bad for flying by the seat of my pants.
After that, though, various things have ended up in development hell. A couple tabletop RPGs, an expansion/revision for OfficeDungeon, a couple board games. It’s been difficult for me to work on these things, and there is literally only one thing that’s been missing from my projects.
A deadline. Continue reading “JAM: A Devblog Series – MS Paint Jam 2k17 (Part 1)”